Sunday, 24 April 2016

Chad does Mordheim: Order of the Golden Snotball

Chad, our resident Harlequin (and now 9th Age Dwarves) player and all-round gaming enthusiast, is taking part in our current Mordheim campaign at the club, organised by Rich. Chad is also a blogger and writer, and we've been lucky enough to be given the green light to feature his work from his blog https://nomnomniconcom.wordpress.com.

We'll be following his progress and reports throughout the campaign, so here's his first post:

My friendly local gaming club, the Surrey Spartans, are starting a Mordheim campaign. It’s to run over the next three months (I think, correction pending) and of course I’m getting involved – any professing warband style game is immediately appealing for me, and besides what I fear will be an infrequent Ninja Allstars league I’ve got nothing on at the moment. So I put myself down for a dwarves treasure hunting party and assumed I would be able to run up a list in no time. 

This was until I saw I could play Forest Goblins and give them Giant Spider mounts. Cue the creation of the Order of the Golden Snotball:
Sir Dick Spiderlin, Lord of the Order of the Golden Snotball (Chief)
Giant Spider, Spear, Shield, Light Armour. (115gp)
Rob Anybody, Spider-Knight of the Golden Snotball (Brave)
Giant Spider, Spear, Shield, Light Armour. (95gp)
Twatter, Squire of the Golden Snotball (Brave)
Axe. (25gp)
Scatgob Oddball, Weirdo (Shaman)
Light Armour, Shield. (65gp)
Stabhack, Stabber of Men, Hacker of Elves, Lover of Spiders. (Red Toof Goblin)
Giant Spider, Axe, Axe/Sword, Light Armour. (95gp)
Murk, Moss Farmer (Slugga)
Throwing Weapons. (35gp)
Slink, Grass Hermit (Slugga)
Throwing Weapons. (35gp)
Midge, Moth Herder (Slugga)
Throwing Weapons. (35gp)
Warband Total: 500gp

This list may be somewhat of a post-revisionist Goblin list in the eyes of some gamers out there – e.g. there’s seven models when I could have got ten for 150gp – but I think it’s quite characterful. Not only do I get to imagine my Spider-Knights being well spoken English gentry types leading a hopefully increasing number (and variety) of goblin peasants to war and glory, but it’s a massive bully boy list. I also already own most of the models (painted) so that’s a plus too.

My plan is for the Spider riding guys to roam around and grab objectives/look scary while the dudes of foot (Twatter, Scatgob and the motley thrown weapons crew) take on smaller numbers of henchmen as a group. The three Sluggas get to chuck their shit (possibly literal) three times a turn, hopefully resulting in an average of one hit a ‘shot’ from each of them. This should be enough to take a henchman or two out, and Scatgob will hopefully get some kind of useful spell to support this ‘artillery fire’. Twatter will then kick anything knocked down in the dangly parts, or hit it with his axe. The cavalry will arrive when and if they can all get into base contact with the same person, hopefully knocking them down with the two spear wielders striking first. This will let Stabhack stab and hack them apart while mostly defenceless. 

This doesn’t get around the fact that it’s quite possible I’ll be outnumbered by Dwarves, Elves and other ‘high point per model’ races in the first round. Sure, I can recruit more Goblins in droves (15gp a time before equipment, 20gp if I want to get more Sluggas or Red Toofs) later on but initially I’ll have to be fairly tactical. Or cowardly. So how will I deal with threats?

High quality infantry: Mug individuals and pick off stragglers/flankers. Gang up with as many dudes using the same thing as possible. 

Being Outnumbered: Kill anything fast first, preferably at range. Do not get entangled in long melees, hit and run wherever possible but don’t take risks. Spend a lot of time hiding and waiting for the enemy to split into smaller groups under the mistaken impression a pincer tactic with infantry is the best way to deal with a cavalry/ranged enemy.

Being Outnumbered by High Quality Infantry: Err. Shoot them to thin numbers and throw everything I can at their most expensive models. Hopefully something should stick and they’ll be knocked down. Once they’ve been broken up as a group, the cavalry can pick on stragglers/front runners with shock tactics.

Large Creatures: Having neglected to get a Gigantic Spider (serious temptation but in the end having multiple cavalry and more models won out) I have nothing that can really go toe-to-toe 1v1 with Ogres, Trolls, Minotaurs or whatever other big guns people bring along. However, I should be fast enough to evade it while the cavalry picks on smaller chaps. I’ll probably leave it to Scatgob and the Sluggas to wear it down with attrition, ranged attacks and old age.

Being Outranged: I know there’s at least two Empire players and one Dwarf player in the league, so it’s pretty likely that someone will have the smart idea of just bringing crossbows. My last Mordheim league featured 8 pluck dwarves with crossbows and it was terrifying. I was running six skaven chaps, mostly heroes, with warlock pistol braces and a Night Runner who regularly impersonated a psychopathic Spider Man – I met with lots of success but my lack of armour meant the crossbows took me apart in games where I couldn’t just stay hidden. In this campaign I either have a head long rush, Charge of the Light Brigade style, at the shooters or try to manoeuvre around terrain until I can get to them in one turn. Or just run and hide.
So my strategy is pretty much run and hide until my opponent makes mistakes. I can live with that, as long as I don’t get too bloodthirsty and continue charging through and enemy warband after meeting some initial success.

What are my goals for future progression? Ideally, everyone gets their own spider and Dick gets a Gigantic Spider. That’s going to be expensive though. Really I want three more Sluggas with throwing weapons, five Red Toofs on foot with twin axes, five normal Goblins with spears and shields, two more combat types on spiders and the three most veteran Sluggas mounted on spider-back. Or all of them. So we’re looking at spending another 1,025gp for the ideal warband.  Before getting people light armour. Good.

Realistically two more combat spider riders, three Sluggas on spider-back and six combat goblins on foot with spears and shields would be great. And much more affordable at 570 before any light armour, which would only really be bought for people on spider-back. First order or purchase is likely the spear-goblins to bump up my numbers, probably extending to five spear-goblins and five axe wielding Red Toofs for ‘shock’ counter charges. It does largely depend on how successful I am in my games, which I fear may be not very.
One of the guys is playing to vampiric nobles, a Lahmian-Blood Dragon couple, who take their pet wolves for walks in the city and are set upon by various adventures. This is the smallest warband in the league, to my knowledge, but I only just outnumber them two to one. None of that sounds good for the Order of the Golden Snotball, but I’ll role-play the hell out of it. And who knows, one vampire might get knocked down by a hail of random objects being thrown at them. So far the lists I’ve seen haven’t featured many Ogres, Treemen or other large, tough targets so that’s nice for me I suppose. 


Saturday, 19 December 2015

Spartans' first 40k tournament a success

Last Sunday, the Spartans played host to their first competitive 40k tournament under the watchful eye and guidance of Will who was more than happy to organise the event (along with some really funky hand drawn score sheets which definitely need reusing for future events!).

With the event rules allowing for inclusion of 30k armies, avid Horus Heresy fans were able to give their prized new lists a tryout against some of the best formations and units from the 40k universe, like DJ's specifically cheesy Eldar list (blaming Dwayne Pipe for informing him that everyone was bringing ). Andy brought his Night Lords down, whilst Rich made use of a Solar Auxlia list and Matt played with his shiny Mechanicum (Mechanicum was almost as popular as Knights I think!).

There was a fair amount of filth brought to the table as expected, but there was a great balance of fun within the gaming, making sure all who took part had a great time and would enjoy taking part again. The most memorable in-game action had to be Rich's heroic plasma wielding grunt who killed off the Knight Lancer in overwatch, granting Rich 'slay the warlord' and more importantly, amusing him greatly!

First place went to Lawrence's 3-knight-list, whilst Neil battled it out on the top tables to come runner up, and DJ blitzing the competition to get bronze (they are after all inspired by the Miami Dolphins so needed a link to NFL inspired combat).

First place: Lawrence
Second: Neil
Third: DJ

Metaphorical wooden spoon: Joel's Necons

Knight Titans were a popular choice, with some interesting Knight on Knight action throughout the day. Matt blasted away a fair amount with his Atrapos, whilst Neil used the firepower of his Castigator to good use and engaged in a few brawls, and Lawrence made great tactical usage of his knights to control the board to his game changing advantage.

Si used the opportunity to retire his list so to speak that had been so effective in the recent 1k league, whilst Neil took to the field with his Castigator and AdMech list, and Lawrence ran a list of Cerastus Knight-Lancer.

The use of allies made more some pretty mean combos as well. Lawrence added to his Knights with an Admech detachment, whilst Neil brought the dakka with his battle servitors. Chad finished strongly middle of the pact with his Harlies who pulled off some notable kills with their instant death abilities, and James brought the Ork wave machine to good effect.

Knights and Wraithknights weren't the only Lords of War, with John having fun blasting away with what is known at the club as his "Tuna" (although no dolphins were harmed in netting it).

All in all a great day of warfare and a sign of great things to come at the club.

James' wave of Orks made for some cinematic looking games.

Clash of the titans - for reals y'all!

How to hide a Knight. Lawrence using the scenery to play hide and seek with his warlord choice, a Kinght Lancer!

 Matt with his elite force of AdMech.

 Two knights, what odds?

 Let's just hug it out...

 Knight versus Knight.

John's affectionately named (or is that, rudely dubbed?!) "Tuna" in action.


 The Tau Supremacy Suit shows how supreme its template blasts are!

 Deej's Man of the Match (or should that be Wraith Construct of the Match) who .

Neil putting on an a technical demonstration on how to hide your army all in one building

Rich's nicely converted rabble of rebellious Auxilia fight off against the well generaled forces of Shadowseer Chad.

James' horde of Orks and Andy's 30k Night Lords face off.

The Magos' multi-wound meat shield!